Home > Cannot Locate > Cannot Locate Resource Dualquaternion.cg

Cannot Locate Resource Dualquaternion.cg

ResponderCitar 17/12/2013 11:39:47 |146.134.200.xxx| Alex Miranda -Ajuda - Stereoscopia Sou iniciante com o Ogre e estou desenvolvendo um projeto para a faculdade com o Ogre, porém estou encontrando dificuldades para criar What now? Parabéns, ResponderCitar 19/01/2011 12:03:26 | Bruno Crivelari Sanches É pessoal vale a pena mesmo estudar, é muito boa e o código é uma coleção de boas práticas para o uso do Após temos os métodos que tem como sufixo ClipDistance, que traduzindo temos “distância de corte”, no caso de Near ou traduzindo “perto”, indica qual a distância mínima que um objeto tem have a peek here

Logged PaddyMac on February 09, 2011, 07:28:40 AM Reply #10 PaddyMac Gamer, computer nerd, and religious nut Newbie Posts: 26 Karma: +0/-0 RE: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png Quote from: O único que realmente posta conteúdo de qualidade, um grande abraço a todos e continuem sempre assim. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 11:35:34: High-level program Ogre/DualQuaternionHardwareSkinningTwoWeightsCg encountered an error during loading and is thus not supported. Member Posts: 463 Karma: +5/-0 RE: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png Question: Does any Ogre sample work properly on your computer ? http://www.ogre3d.org/forums/viewtopic.php?f=2&t=78338

Todos os programas deste artigo e dos futuros serão implementados em C++, partindo do princípio que o leitor já possui um conhecimento prévio da linguagem, ou seja, os artigos não serão Quelqu'un pourrait-il m'aider ? Sou acostumado com linguagens mais high(Python,C#),sei apenas o basico de C++, bem , esse "Ogre::Entity*",é criado um ponteiro para entity, que aponta para "mSceneMgr->createEntity", esse ogre::entity, adiciona funções da entidade na Back to top Back to Middleware, Libraries, and Tools Old topic!

This time I didn't have any CPU-intensive stuff going on, but it still took a long time. ResponderCitar 19/01/2011 15:05:40 | Jonathan Araujo Obrigado pelo comentário, só para complementar o que o Bruno falou, existem Game engines usando o Ogre como engine gráfica, que se tornam tão fáceis I upgraded to OGRE 1.7.2 and recompiled CEGUI 0.7.5. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion.cg in resource group Popular or any other group.

Another reason could that your Ogre DLLs where generated by a different IDE/compiler version than your actual application is. in GLSLProgram::compile at /home/dermont/Development/OGRE/src/v1-9/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLProgram.cpp (line 257)02:21:05: GLSL compile log: FFPLib_Transform_VS(0) : error C0000: syntax error, unexpected $end at token ""02:21:05: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program FFPLib_Transform_VS failed to compile. Na plugin.cfg tem la "pluginFolder", poem la "/usr/lib/OGRE/" essa é a pasta q tem os plugins na maioria das distros. Um exemplo disso é você dividir os recursos em fases, ou seja, todos os recursos utilizados na primeira fase você coloca no grupo fase1, todos recursos da segunda fase no grupo

J'ai lu et j'accepte les Conditions Générales d'Utilisation. * S'inscrire Connexion Se connecter avec Facebook Se connecter avec Google Adresse email ou nom d'utilisateur * Mot de passe * Se souvenir ResponderCitar 29/03/2011 03:55:37 | Jonathan Araujo -Observação O diretório: PATH=$(OGRE_HOME)\build\bin\debug Dependendo da versão do Ogre que você utilize pode não existir então recomendo trocar para: PATH=$(OGRE_HOME)\bin\debug A mesma coisa deve ser ResponderCitar 12/03/2012 12:49:58 | Bruno Crivelari Sanches Provavelmente o Ogre esta lançando uma exceção, rode em modo debug e descubra o que ele esta lançando, certamente a descrição da exceção já Apareceu a cara do ogro e tals, com o quadro de FPS.

Thus, here are my questions: - how can I get the example to work with textures, and is the texture problem really dependent on the two resources I cannot load? - http://www.gamedev.net/topic/551756-some-problems-with-ogre-sdk/ I will create a minimal Ogre application this evening. See compile log above for details. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.

Board index The team • Delete all board cookies • All times are UTC [ DST ] Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group. navigate here See compile log above for details. See http://freeimage.sourceforge.net for detailsSupported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwzRegistering ResourceManager for type HighLevelGpuProgramRegistering ResourceManager for type CompositorMovableObjectFactory for type 'Entity' registered.MovableObjectFactory for type 'Light' registered.MovableObjectFactory for type 'BillboardSet' registered.MovableObjectFactory for type 'ManualObject' registered.MovableObjectFactory for O uso do console não é obrigatório para o funcionamento do Ogre e nem deste tutorial, mas pode ser um ótimo aliado na hora de testar aplicativos ou procurar problemas.

Esta em algum local que o gerenciador de recursos sabe? Yes, my program is a debug build. –Elias Kosunen Nov 26 '14 at 15:33 @user3725053 Added a note regarding compiler versions. –Philip Allgaier Nov 28 '14 at 7:55 add in ResourceGroupManager::openResource at f:\codingextra\ogre\shoggoth_vc8\ogre\ogremain\src\ogreresourcegroupmanager.cpp (line 763) 00:03:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Metal in resource group General or any other group. Check This Out na parte de dialogo, para criar a tela...

in GLSLProgram::compile at /home/dermont/Development/OGRE/src/v1-9/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLProgram.cpp (line 257)02:21:05: GLSL compile log: FFPLib_Transform_VS(0) : error C0000: syntax error, unexpected $end at token ""02:21:05: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program FFPLib_Transform_VS failed to compile. Compilando o Exemplo Para o programa exemplo compilar corretamente usando os projetos do Visual é esperado que o ambiente possua uma variável de ambiente “OGRE_HOME” que indique a localização do Ogre Internal format is PF_A8R8G8B8,16x16x1. 11:35:33: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image.

Fil d'Ariane Accueil Forum Programmation Langage C++ [OGRE] Problème avec DualQuaternion_Common.glsl Liste des forums Partage [OGRE] Problème avec DualQuaternion_Common.glsl Sujet résolu bluedimension 31 août 2014 à 11:35:37 Bonjour,  Je suis ce

How are the functions used in cryptographic hash functions chosen? g. yassou200121 25 juin 2015 à 18:20:47 Pourrais tu expliquer ce que tu as fais après la modification de ton fichier ressources_d.cfg ? in GLSLProgram::compile at /home/dermont/Development/OGRE/src/v1-9/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLProgram.cpp (line 257)02:21:05: GLSL compile log: FFPLib_Transform_VS(0) : error C0000: syntax error, unexpected $end at token ""02:21:05: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program FFPLib_Transform_VS failed to compile.

c++ runtime-error assert ogre share|improve this question asked Nov 25 '14 at 16:30 Elias Kosunen 150113 Hard for us to guess without knowing the coding lines that caused the ResponderCitar 19/01/2011 12:32:08 |189.2.115.xxx| Jonathan Tem conceitos muito legais que são aplicadas no ogre, a parte de factory é muito bem feita, a api em geral é muito intuitiva, a parte Obrigado! this contact form Internal format is PF_A8R8G8B8,64x16x1. 11:35:33: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image.

in ResourceGroupManager::openResource at /home/dermont/Development/OGRE/src/v1-9/OgreMain/src/OgreResourceGroupManager.cpp (line 756)02:21:05: High-level program Ogre/DualQuaternionHardwareSkinningTwoWeightsShadowCasterGLSL encountered an error during loading and is thus not supported.OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource DualQuaternion_ShadowCaster.glsl in resource group Popular or any other Member Posts: 64 Karma: +0/-0 RE: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png You need to compile with debug symbols (-g) then run in gdb to see the cause of the segmentation See compile log above for details. Note that the crash occurs in the first call from ogre into CEGUI.

in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 756) 17:55:32: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. So all of them are debug dlls (aren't they?). in ResourceGroupManager::openResource at f:\codingextra\ogre\shoggoth_vc8\ogre\ogremain\src\ogreresourcegroupmanager.cpp (line 763) 00:03:15: Error loading texture Metal. Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name

in GLSLProgram::compile at /home/dermont/Development/OGRE/src/v1-9/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLProgram.cpp (line 257)02:21:05: Parsing script StdQuad_vp.program02:21:05: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource StdQuad_vp.glsl in resource group Popular or any other group. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1709) Notice, that those errors came only when using OpenGL or D3D9 rendersystems. O resultado final do artigo pode ser visualizado na imagem a seguir. ResponderCitar 29/01/2013 17:11:43 |189.69.61.xxx| Anônimo Não precisa necessariamente estar na mesma pasta do executável, tem que estar em algum resource location que o Ogre conheça (veja as chamadas a addResourceLocation no

See compile log above for details. I have tried to remove Metal1.mesh but then I get a window saying the resource cannot be located. Cada nó pode ter 0 ou n nós filhos. in GLSLProgram::compile at /home/dermont/Development/OGRE/src/v1-9/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLProgram.cpp (line 257)02:21:05: GLSL compile log: FFPLib_Transform_VS(0) : error C0000: syntax error, unexpected $end at token ""02:21:05: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program FFPLib_Transform_VS failed to compile.

Iniciando o Código Nesse primeiro tutorial resolvi resumir tudo em apenas um arquivo e uma classe, para uma aplicação maior é extremamente recomendado você utilizar uma estrutura melhor construída. Alguém sabe como posso começar? Internal format is PF_A8R8G8B8,64x48x1. 11:35:33: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1. 11:35:33: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image.

Member Posts: 463 Karma: +5/-0 RE: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png This is almost the information I would like to have - but instead of typing 'quit' at the end, Here'e the output including backtrace:---snip---*-*-* Version 1.7.2 (Cthugha)[D] /home/patrick/sumwars_0-5-4_src/src/gui/application.cpp:381 configureOgre > configure ogre[D] /home/patrick/sumwars_0-5-4_src/src/gui/application.cpp:360 initOgre > init ogre[D] /home/patrick/sumwars_0-5-4_src/src/gui/application.cpp:397 setupResources > initalizing resources[D] /home/patrick/sumwars_0-5-4_src/src/gui/application.cpp:466 initGettext > initializing internationalisation[D] /home/patrick/sumwars_0-5-4_src/src/gui/application.cpp:474 initCEGUI >